Category Archives: algorithms

The Strassen Algorithm in C++

Quite some time ago I wrote about some experiments I did with some matrix multiplication algorithms. I’ve finally got around to cleaning up and posting (most of) the source code I used to generate the data in that post.

The source is now hosted in my GitHub repository here.

In the project is a few toys for playing around with matrices, but the meat is in


There’s a few other algorithms in there for comparison’s sake, as well as a simple testing client that provides some timing information. I’m using CMake to generate the Makefiles; if you’ve never used it before, you should. It’s great.

Some things to note:

  • The Strassen algorithm has a very high constant factor; for this reason, for smaller matrices or sub-matrices, the code falls back to an optimized naive multiplication algorithm
  • The algorithm needs to pad matrices with zeroes if they’re either non-square and/or have dimensions which are not a power of two. For this reason, if your input matrices have a square dimension something like N = (2n + 1), the algorithm works with a matrix almost twice that size. For that reason it will perform badly on matrices with this characteristic.
  • This implementation is mostly a demonstrative toy in the hope someone finds it useful; its not particularly optimized and the parallel Strassen class is kind of naive.

Happy hacking!


Hash Functions

Hash functions are a particular interest of mine, and have been ever since back in university when I began writing password crackers for GNU/Linux systems. I like talking about them so I figured I’d ramble a little bit on here about the subject.

There are two principal uses for these functions:

  1. Cryptography
  2. Hash table mapping

These two uses should probably be considered mutually exclusive. A crypto-based hash function is (relatively) expensive to compute, and a quick hash-table hash function does not actively take steps to prevent reversibility. In cryptography, hash functions are primarily used for things like computing (relatively) unique digests of messages or files, or creating digital signatures and certificates. The most common algorithms belonging to this category are MD5 and SHA-1. However, both of these algorithms have had flaws discovered by security researchers, and are considered compromised for critical cryptographic use. Vulnerabilities have yet to be discovered in the SHA-2 family and WHIRLPOOL which are currently considered safer alternatives.

Hash functions are typically described by an expression such as this:

h : {0,1}* -> {0,1}n

Meaning, a hash function h(M) takes an arbitrarily long binary message M and computes a finite binary sequence of length n. Because we’re mapping from a space of infinite binary combinations to a finite string, we can’t expect that the hash of every message is unique. This is the Pigeonhole Principle. But there are some requirements h(M) must meet in order to be considered a secure hash function:

  1. Pre-image resistance: Given hash output H, it should be computationally infeasible to find an M such that h(M) = H. This should require about 2n operations.
  2. Second pre-image resistance: Given M and its output from h(M) -> H, it should be computationally infeasible to find another M’ such that h(M) = h(M’). Again, this should require about 2n hashing operations.
  3. Collision resistance: It should be computationally infeasible to find any two different messages M and M’ such that h(M) = h(M’), taking at least  2n/2 operations. It is likely that only these many hash operations would be required because of the Birthday Paradox.

If a proposed attack on a cryptographic hash function violates one of the above properties, the system has been compromised. Note that the biggest difference between (2) and (3) above is that (3) applies to any pair of messages M, whereas (2) refers to finding a collision for a specific message.

In general, a secure hash function will satisfy the following (non-exhaustive list) of properties:

  • The algorithm should be efficient; it should be relatively quick to compute the message digest
  • The produced hash should be irreversible
  • The hash is deterministically created, and all hashes are the same size
  • The hash should indicate nothing about the input message (see avalanche effect)
  • Produced hashes should represent a good distribution over the available finite hash domain

Both MD5 and the current SHA families, as well as many other cryptographic hash functions, are based on an iterative principle called the Merkle-Damgaard construction. It works something like the following:

  1. Pad the message to be hashed until its length is some multiple of some desired message block size
  2. Divide the message into blocks
  3. Iteratively mix and compress data from the message and from previous rounds together, passing through nonlinear one-way compression functions, and possibly mixed with auxiliary disturbance vectors
  4. Condense the intermediate hash data into the final hash value of some standard size and output

Graphically, it looks like this:

  • B1..6 are the blocks of the message to be hashed
  • The initial mixing values are just some numbers selected to mix in with the initial message block
  • Each function f() is a one-way compression function (or collection of them)
  • The final function g() collects and finalizes all data from the iterative rounds, and produces the hash

Although this has been the way cryptographic hash functions have traditionally been designed, there are some newer algorithms which have a different model. For example, MD6 uses a hash tree to allow parallel computation of the hash. WHIRLPOOL uses a Miyaguchi-Preneel based compression function instead of the traditional Merkle-Damgaard based one. There’s been some interesting research into the parallel computation of hashes; its been reported that parallel implementations of MD6 can reach over 1 Gb/s in processing speed. Note, however, that non-cryptographic hashes designed for speed can operate at two to three times that in a single thread of execution. MurmurHash is probably my favourite algorithm of this category.

The National Institute of Standards and Technology is actually holding a cryptographic hash function competition to replace the SHA-2 family of hash functions with a modern and more secure variant, which they’ll call SHA-3.

Thoughts on the Go Programming Language

Part of the description of Go from its homepage states that it’s a “compiled language that feels like a dynamically typed, interpreted language”. In my relatively brief experience with the language, that is a statement I can attest to. I feel like an expert in Go could build natively-compiled applications at a rate comparable to Python over C++ or Java. Part of this has to do with its extensive library, and partly because the language is just not particularly complicated. Not to mention that the language’s concurrency model is very intuitive.

My initial interest in Go stemmed from goroutines. These implement concurrency in an extremely simple and highly-abstracted fashion: concurrently-executing functions. There isn’t much more to it to than that; goroutines are apparently multiplexed over a pool of host threads which are hidden from the programmer. You can let them spin off on their own and terminate, or  synchronize and communicate with them using message-passing in the form of channels. In this sense, concurrency in Go feels a lot like Erlang. Some other cool features include closures and array slices. Technically Go isn’t object-oriented, but you’re able mimic it by using interfaces and embedding methods into structures. Also, Go is garbage-collected.

Actually, the features of Go make it feel like a combination of a bunch of different languages. There’s obvious inspiration from C, and some from what feels like Java (interfaces, GC), Erlang (message-passing and concurrency), functional languages in general (closures) and Python. Lets dive into an example which illustrates a few of the things I’ve mentioned so far.

Here’s the (highly synthetic) situation: We’d like to compute the square roots of a list of floating-point numbers in parallel using our own hand-rolled function implementing Newton’s Method. We’re going to compute each square root in a separate goroutine and collect each value through a separate channel to that goroutine. To make things more interesting, we’ll package a bunch of it up using a closure.

/* Compute and return the square root of x. Note
 * that return type comes after function parameters */
func newtons_method (x float64) float64 {

	/* No parentheses around conditional */
	if x == 0.0 {
		panic ("Divide by zero!") // throw exception

	/* "Initialize" statement - variable type inferred by
 	 * compiler */
	last := float64(0.0)
	y := float64(x / 2.0)

	/* No "while" loops - iterate "for as long as" condition */
	for math.Fabs(last - y) > 0.0001 {
		last = y
		y = y - ((y * y - x) / (2 * y))

	return y

/* Given a slice of floats, compute their square roots in
 * parallel and print the results. Note variable name
 * precedes the type. */
func compute_sqrts (L []float64) {

	/* Type defined at compile-time */
	n := len (L)

	/* A "slice" definition - used here as expandable array */
	var chans []chan float64

	/* Fill the slice with channels */
	for i := 0; i < n; i++ {
		chans = append(chans, make(chan float64))

	/* For index, element in the list */
	for i, x := range L {

		/* Copy the range variables so the closures
		 * reference the right values */
		__x := x
		__i := i

		/* Define a quick closure and execute it in parallel
		 * as a goroutine via the go () statement */
		go func() {
			/* Calculate square root */
			var root float64 = newtons_method (float64(__x))
			chans[__i] <- root /* Write result to channel */
			close(chans[__i])  /* Close the channel */
		} ()

	for i := range chans {
		x := <- chans[i] /* Read from channel */
		fmt.Println ("Square root of ", L[i], " is ", x)

Things to note:

  1. Yes, there are like ten different ways to declare variables
  2. Yes, there are like ten different ways to declare for loop conditions (and no while loops)
  3. Yes, opening braces (‘{‘) must go on the same line as function definition or condition
  4. There is a new allocation directive called make(…) in addition to new(…)
  5. This program is primarily imperative
  6. Even though there is flexibility in how you define variables, they are still very much strongly typed

Obviously, the most interesting part of this little program is what’s going on in lines [50-55]. This is a function literal and in Go, all function literals are also closures; meaning, variables referenced by the function literal are in-scope for as long as necessary for the literal to complete. In addition, this function literal is preceded and followed by go and (). This executes the literal inside a goroutine, which as discussed earlier, will run concurrently with the main thread and all other goroutines (within reason).

The literal itself calls the newtons_method() function, and writes the return value into the closure’s channel. It then closes the channel, which would normally indicate that the closure has completed its work and executed. The values written to each of the respective channels will wait to be read, even after the goroutine has exited.

I mentioned earlier that you can play around with some pseudo-OO in Go, so I’ll give a brief example:

/* Interface definition - any structure which
 * implements newtons_method (x float64)
 * also implements this interface */
type SqrtInterface interface {
	newtons_method ()

/* Structure definition - this is also
 * a SqrtInterface type */
type SqrtPair struct {
	x float64
	sqrt_x float64

/* Overloaded newtons_method() which is bound
 * to pointers of type SqrtPair. Will reference
 * the members of the 'calling' struct. */
func (sp *SqrtPair) newtons_method () {

	/* ... */

	sp.sqrt_x = newtons_method (sp.x)

/* This does nothing except call member functions
 * of SqrtInterface interface objects */
func compute_for_pair (sp SqrtInterface) {
	sp.newtons_method ()

func main () {

	/* Note sp has type *SqrtPair */
	sp := new (SqrtPair)
	sp.x = 17
	compute_for_pair (sp)
	fmt.Println ("Square root of ", sp.x, " is ", sp.sqrt_x)

I hope that blows your mind, because it blew mine. Let me illustrate what’s going on:

  • Define an interface of type SqrtInterface which is basically empty except for a member function called newtons_method()
  • Define a structure of type SqrtPair with a couple of floats
  • Embed a function called newtons_method() into structures of type SqrtPair*
  • SqrtPair now implements the interface SqrtInterface
  • SqrtPair.newtons_method() can now be called on instantiated SqrtPair structures acting as SqrtInterface objects which modifies their internal members even though the method wasn’t present in the initial structure definition

So obviously there’s a lot of cool stuff happening inside Go. TIOBE ranks Go as the world’s 21st most popular programming language at the time of this post (interpret these rankings however you wish), beating out D, arguably one of its closest competitors, at 33rd. GitHub has a huge pile of Go projects. There’s no doubt that Go is a very powerful language, which is even supported by a GCC backend in addition to its standard compiler. It also comes with an enormous standard library with built-in items like HTTP servers. I like Go a lot, but there are some nagging (and probably petty) issues I have with it which probably means I won’t be using it as my language of choice in the near future:

  • Although minimalistic, I find the syntax kind of random. In some sense it can beneficial to mix the best aspects of Python and Erlang and C syntax together, I think it makes the end result kind of messy. For example, spliceVar = append(spliceVar, item) vs. mapVar[key] = item
  • I am frustrated that I can define variables ten different ways, including not needing to specify variable type, but I can’t put the type before the variable definition.
  • Similarly, for a language so flexible, I don’t know why it’s required to put braces on opening lines, and wrap one-line loops and if-statements in braces.
  • No templates. How can there be no templates you ask? There just aren’t. I don’t know why.
  • Although technically not object-oriented, you can mix in elements of OO as you see fit. I feel that this can lead to the same mix of paradigms that drives C++ people insane.
  • “Exported” variables and functions are denoted by title-case, getting rid of ‘extern’ and ‘public’. I don’t know what sort of problem this is trying to solve, but I suspect it can just lead to more confusion.

But to end on a positive note, a list of Go features I love playing around with:

  • Goroutines and channels
  • Closures / function literals
  • Huge standard library, including built-in RPC
  • Slices
  • Multiple return values (so good!)

Virtual Memory (Theory vs Application part 3)

I think I was reading Reddit a little while ago when a pretty interesting article from the ACM Communications by Poul-Henning Kamp came up. It might be a little sensationalist, but its a pretty valid examination of what you can do to program performance when you consider how modern operating systems manage virtual memory. Kamp spent a lot of time building Varnish, and although I’d never heard of it before, it sounds like a very impressive utility. Its an HTTP accelerator and cache whose performance apparently blows Squid out of the water.

The meat of the article discusses how conventional thinking about the implementation of algorithms and data structures on modern computers is broken because they fail to consider the consequences of cache misses and page faults when accessing data.

On a modern multi-issue CPU, running at some gigahertz clock frequency, the worst-case loss is almost 10 million instructions per VM page fault. If you are running with a rotating disk, the number is more like 100 million instructions. What good is an O(log2(n))algorithm if those operations cause page faults and slow disk operations? For most relevant datasets an O(n) or even an O(n2) algorithm, which avoids page faults, will run circles around it.

Kamp provides some images and diagrams to visualize some of what he’s talking about. As a traditionally more systems-focused guy, I might be a little biased, but I feel that modern CS curriculums pump out students who have absolutely no idea about how computers actually work. Knowing the asymptotically optimal algorithm for everything is great; but if your practical implementation sucks because you’re causing paging all over the place, what good is it? A reasonable mixture makes sense – and the curriculum could make room by removing that course on CVS (and maybe even calculus – barf!)

I discussed a little earlier about how more intelligent practical implementations can have enormous effects over more naive solutions even though they remain asymptotically equal. Imagine wasting a hundred million instructions because your algorithm’s implementation unnecessarily left some node on disk!

Parallel MapReduce in Python in Ten Minutes

Almost everyone has heard of Google’s MapReduce framework, but very few have ever hacked around with the idea of map and reduce. These two idioms are borrowed from functional programming, and form the basis of Google’s framework. Although Python is not a functional programming language, it has built-in support for both of these concepts.

A map operation involves taking a function f and applying it on a per-element basis to a given list L. For example, if f was the square-root function, then the map would take the square of each element in L. A reduce operation (also known as folding) is similar in that it also applies a function g to a given list L, but instead of isolating on each element, g systematically accumulates or collapses the contents of L into a single result. The canonical example of this would g performing a summation of the elements in L.

Now, there’s a lot of documentation on MapReduce so I won’t replicate talk about it much here. I’ll just briefly mention that it is an efficient way of distributing the workload of huge embarrassingly parallel problems over multiple processors, or over a grid of machines. The map operation takes input which has been fragmented into pieces by a master node, and applies its function to the input on each of the worker nodes in the system. The data is then organized and the useful information extracted by the reduce step on various worker nodes in the system. Google provides a diagram of the operation in their documentation:

Pretty straightforward... right?

Anyways, this post isn’t specifically about MapReduce, its about Python. I mentioned above that Python provides built-in map and reduce functionality. Lets say we have a problem where we have several lists, and we’d like to know the number of total elements in all the lists combined. In Python, a solution (using lambdas for brevity) might look like this:

a = [1, 2, 3]
b = [4, 5, 6, 7]
c = [8, 9, 1, 2, 3]
L = map(lambda x:len(x), [a, b, c])

# L == [3, 4, 5]
N = reduce(lambda x, y: x+y, L)
# N == 12
# Or, if we want to be fancy and do it in one line
N = reduce(lambda x, y: x+y, map(lambda x:len(x), [a, b, c]))

Now, this is an interesting way to think about getting the combined lengths of these lists, but it isn’t any more efficient than getting the lengths with any other conventional method. But what if we had a large problem which we could solve in parallel?

Let’s pretend we’re interested in finding the frequencies of title-cased words (proper nouns, starts of sentences) in an enormous corpus, and we’d like to use map and reduce to help compute this problem on our multi-core computer. Most people’s first instinct would be “let’s break out the Python threading module!” which, of course, would be a mistake – thanks to something called the global interpreter lock used in the Python interpreter. The GIL basically handicaps parallelism in the Python interpreter, by serializing execution of user-threads for various complicated reasons. A solution is to use the Python multiprocessing module, which will spawn entirely separate processes to execute common code on. And, as you’d expect from Python, it provides you with a super-easy-to-use Pool class to manage your own worker process pool.

Considerably more frightening than the programming language

Probably the best thing about the Pool class is that it provides a map function of its own – which will automatically partition and distribute input to a user-specified function in pool of worker processes. This is like map in the functional sense, but it doesn’t necessarily mean it’s performing the map step in MapReduce – you’ll see what I mean. So let’s see some code for the problem I mentioned above; we’ll start with the map, partition, and reduce functions:

Given a list of tokens, return a list of tuples of
titlecased (or proper noun) tokens and a count of '1'.
Also remove any leading or trailing punctuation from
each token.
def Map(L):

  results = []
  for w in L:
    # True if w contains non-alphanumeric characters
    if not w.isalnum():
      w = sanitize (w)

    # True if w is a title-cased token
    if w.istitle():
      results.append ((w, 1))

  return results

Group the sublists of (token, 1) pairs into a term-frequency-list
map, so that the Reduce operation later can work on sorted
term counts. The returned result is a dictionary with the structure
{token : [(token, 1), ...] .. }
def Partition(L):
  tf = {}
  for sublist in L:
    for p in sublist:
      # Append the tuple to the list in the map
        tf[p[0]].append (p)
      except KeyError:
        tf[p[0]] = [p]
  return tf

Given a (token, [(token, 1) ...]) tuple, collapse all the
count tuples from the Map operation into a single term frequency
number for this token, and return a final tuple (token, frequency).
def Reduce(Mapping):
  return (Mapping[0], sum(pair[1] for pair in Mapping[1]))

So, what’s going on here? Well, there’s three steps to this process. First of all, the Map function receives independent lists of tokens from the source text. In parallel, it will attempt to strip off any leading or trailing punctuation (lines 12-13), and if it is a properly capitalized word, adds it to the results list with a count of 1 (lines 16-17). All such tokens are processed in this way, and duplicates are also appended to this list.

After the Map operation is complete, the program needs to organize all the processed data. This is where the Partition function comes in. This function receives a huge list of lists – each constituent list was processed by an instance of Map and thus contains a sequence of (token, 1) pairs. This function organizes all the data into a dictionary, so that now each token key has a list of (token, 1) tuples as a value.

The final step is in the Reduce function. It receives arbitrary key:value pairs from the dictionary built in Partition, which it uses to generate the final term counts for title-cased words. In parallel, the list in each dictionary entry is collapsed, summed, and the final count for each token key is returned by each instance of Reduce. The final result is a list of (token, count) tuples, where count refers to the total count of the token over the entire document.

Let’s get to the Python multiprocessing code, and the other stuff we need to make the above functions work. I’ll create a worker pool of eight processes, and distribute the above workload to those processes via the function:

import sys
from multiprocessing import Pool
If a token has been identified to contain
non-alphanumeric characters, such as punctuation,
assume it is leading or trailing punctuation
and trim them off. Other internal punctuation
is left intact.
def sanitize(w):

  # Strip punctuation from the front
  while len(w) > 0 and not w[0].isalnum():
    w = w[1:]

  # String punctuation from the back
  while len(w) > 0 and not w[-1].isalnum():
    w = w[:-1]

  return w
Load the contents the file at the given
path into a big string and return it.
def load(path):

  word_list = []
  f = open(path, "r")
  for line in f:
    word_list.append (line)

  # Efficiently concatenate Python string objects
  return (''.join(word_list)).split ()

A generator function for chopping up a given list into chunks of
length n.
def chunks(l, n):
  for i in xrange(0, len(l), n):
    yield l[i:i+n]

Sort tuples by term frequency, and then alphabetically.
def tuple_sort (a, b):
  if a[1] < b[1]:
    return 1
  elif a[1] > b[1]:
    return -1
    return cmp(a[0], b[0])

if __name__ == '__main__':

  if (len(sys.argv) != 2):
    print "Program requires path to file for reading!"

  # Load file, stuff it into a string
  text = load (sys.argv[1])

  # Build a pool of 8 processes
  pool = Pool(processes=8,)

  # Fragment the string data into 8 chunks
  partitioned_text = list(chunks(text, len(text) / 8))

  # Generate count tuples for title-cased tokens
  single_count_tuples =, partitioned_text)

  # Organize the count tuples; lists of tuples by token key
  token_to_tuples = Partition(single_count_tuples)

  # Collapse the lists of tuples into total term frequencies
  term_frequencies =, token_to_tuples.items())

  # Sort the term frequencies in nonincreasing order
  term_frequencies.sort (tuple_sort)

  for pair in term_frequencies[:20]:
    print pair[0], ":", pair[1]

As you can see, with three calls to the Python multiprocessing.Pool class, I can create a worker pool of 8 processes, and perform a distributed map and a distributed reduce operation (lines 64, 70, 76). takes care of the partitioning and distribution of the data over the worker pool by itself. Don’t get confused by the two calls to map though – although it is technically a map operation, the first call is mapping a second map function to the data, and the second is mapping a reduce function to the data.

Finally, it prints out the top twenty token:count pairs. As you can see, the Python multiprocessing code is really easy to use. You don’t need to organize your problem as a MapReduce problem in order to properly use the process pool class either – I just used this opportunity for illustration. This definitely isn’t the most efficient example of how to use map and reduce to solve big problems, but I hope it’s a reasonably clear introduction. Happy Hacking!

Apache Thrift Tutorial – The Sequel

I’m going to cover building a simple C++ server using the Apache Thrift framework here, while my buddy Ian Chan will cover the front-end PHP interface in his own blog post.

The other day Ian and I were talking and thought it would be cool to do another Facebook/Apache Thrift tutorial, but this time he’d do the front-end client interface and I’d do the backend stuff. He really wanted to do an example of something that you’d find useful to send to a backend for processing from a PHP frontend client. So, we came up with the following thrift interface:

namespace cpp calculator

typedef list<double> Vector

enum BinaryOperation
  MODULUS = 5,

struct ArithmeticOperation
  1:BinaryOperation op,
  2:double lh_term,
  3:double rh_term,

exception ArithmeticException
  1:string msg,
  2:optional double x,

struct Matrix
  1:i64 rows,
  2:i64 cols,
  3:list<Vector> data,

exception MatrixException
  1:string msg,

service Calculator
  /* Note you can't overload functions */

  double calc (1:ArithmeticOperation op) throws (1:ArithmeticException ae),
  Matrix mult (1:Matrix A, 2:Matrix B) throws (1:MatrixException me),
  Matrix transpose (1:Matrix A) throws (1:MatrixException me),

As you can see, we defined a simple calculator with a couple more functions for doing some basic matrix operations (yes, this seems to come up often); something that would suck in PHP. Generated the code with

thrift –gen cpp calculator.thrift

And away we go with the autogenerated C++ code. After you run the thrift generation for C++, it’ll make a directory called gen-cpp/. Under this, you can find relevant files and classes to do work based on your Thrift definition.

$ ls gen-cpp/
calculator_constants.cpp  Calculator_server.skeleton.cpp
calculator_constants.h    calculator_types.cpp
Calculator.cpp            calculator_types.h

I renamed the generated Calculator_server.skeleton.cpp file (you’ll want to make sure you do this so your work isn’t overwritten the next time you generate Thrift code), and filled in the function stubs adding more functionality as necessary. This file is the only file containing code which you need to edit for your server – you need to fill in the logic here. The other autogenerated files contain necessary transport class, struct, and function code for your server to work. On the other end of things, Ian generated the PHP code and filled in those stubs – you can find his blog post for this project here. We also threw all the code online under Ian’s Github account – you can find all the source here.

Below I’ll list the code I filled in for the backend-side of this project.

#include "Calculator.h"
#include <stdint.h>
#include <cmath>
#include <protocol/TBinaryProtocol.h>
#include <server/TSimpleServer.h>
#include <transport/TServerSocket.h>
#include <transport/TBufferTransports.h>
#include <thrift/concurrency/ThreadManager.h>
#include <thrift/concurrency/PosixThreadFactory.h>
#include TThreadedServer.h>
using namespace ::apache::thrift;
using namespace ::apache::thrift::protocol;
using namespace ::apache::thrift::transport;
using namespace ::apache::thrift::server;
using namespace ::apache::thrift::concurrency;
using boost::shared_ptr;
using namespace calculator;

class CalculatorHandler : virtual public CalculatorIf
/* It might be cleaner to stick all these private class functions inside some other class which isn't related to the Thrift interface, but for the sake of brevity, we'll leave them here. */
  __add (double lh_term, double rh_term)
    return (lh_term + rh_term);

  __sub (double lh_term, double rh_term)
    return (lh_term - rh_term);

  __mult (double lh_term, double rh_term)
    return (lh_term * rh_term);

  __div (double lh_term, double rh_term)
    if (rh_term == 0.0)
        ArithmeticException ae;
        ae.msg = std::string ("Division by zero error!");
        throw ae;

    return (lh_term / rh_term);

  __mod (double lh_term, double rh_term)
    if (rh_term == 0.0)
        ArithmeticException ae;
        ae.msg = std::string ("Modulus by zero error!");
        throw ae;

    return std::fmod (lh_term, rh_term);


  CalculatorHandler ()
/* Given the ArithmeticOperation, ensure it's valid and return the resulting value. */
  calc (const ArithmeticOperation& op)
    switch (op.op)
      case ADDITION:
        return __add (op.lh_term, op.rh_term);

      case SUBTRACTION:
        return __sub (op.lh_term, op.rh_term);

        return __mult (op.lh_term, op.rh_term);

      case DIVISION:
        return __div (op.lh_term, op.rh_term);

      case MODULUS:
        return __mod (op.lh_term, op.rh_term);

        ArithmeticException ae;
        ae.msg = std::string ("Invalid binary operator provided!");
        throw ae;
/* Multiply A and B together, placing the result in the "return value" C, which is passed as a Matrix reference parameter. */
  mult (Matrix& C, const Matrix& A, const Matrix& B)
    if (A.cols == B.rows && A.rows == B.cols)
        double tmp;

        C.rows = A.rows;
        C.cols = B.cols; (C.rows);

        for (uint64_t i = 0; i < A.rows; i++)
  [i].resize (A.cols);

            for (uint64_t j = 0; j < A.cols; j++)
                tmp = 0;
                for (uint64_t k = 0; k < B.rows; k++)
                    tmp +=[i][k] +[k][j];
        [i][j] = tmp;
        MatrixException me;
        me.msg = std::string ("Matrices have invalid dimensions for multiplication!");
        throw me;
/* Take the transpose of A and stuff it into the return Matrix T. */
  transpose (Matrix& T, const Matrix& A)
    T.rows = A.cols;
    T.cols = A.rows; (A.cols);

    for (uint64_t i = 0; i < A.rows; i++)
        for (uint64_t j = 0; j < A.cols; j++)
  [j].push_back ([i][j]);

main (int argc, char **argv)
  int port = 9090;
  shared_ptr<CalculatorHandler> handler(new CalculatorHandler());
  shared_ptr processor(new CalculatorProcessor(handler));
  shared_ptr serverTransport(new TServerSocket(port));
  shared_ptr transportFactory(new TBufferedTransportFactory());
  shared_ptr protocolFactory(new TBinaryProtocolFactory());
  shared_ptr threadManager = ThreadManager::newSimpleThreadManager (4);
  shared_ptr threadFactory    = shared_ptr (new PosixThreadFactory ());
  threadManager -> threadFactory (threadFactory);
  threadManager -> start ();

 /* This time we'll try using a TThreadedServer, a better server than the TSimpleServer in the last tutorial */
 TThreadedServer server(processor, serverTransport, transportFactory, protocolFactory);
 return 0;

Finally, the code was compiled either with the Makefile I posted onto Ian’s Github repo, or the following build script:

g++ -o calc_server -I./gen-cpp -I/usr/local/include/thrift/ CalculatorServer.cpp gen-cpp/calculator_constants.cpp gen-cpp/Calculator.cpp gen-cpp/calculator_types.cpp -lthrift

So this really isn’t the most complicated program in the world, but it gets the job done fairly simply and effectively (and yes, it actually works!). Note that as opposed to last time I used a TThreadedServer as the base Thrift server type here. Its a little more complicated to set up, but obviously is more useful than a single-threaded server. Interesting things to note:

  • Use of TThreadedServer for a multithreaded server
  • You fill in Thrift exceptions like any other struct, and throw them like any other exception
  • You can use typedefs and enums
  • You can’t overload function names

The last point is a real pain, as far as I am concerned. I’m not sure why the Thrift people couldn’t just mangle the function names so that they resolve to unique entities, but whatever. Anyways, what’s really cool is that we managed to build three common programs in two completely different languages using a single Thrift definition file. A backend in C++, and a frontends in PHP. Hope you find this useful – happy hacking!